Game Over

Wednesday, May 5th 2010

When I die I expect to be greeted with:

GAME OVER. Try again?

Then I will be confronted with the character I can play.

You have enough points to select these character classes:

- Middle Class Nerd

Whereupon I shall exclaim:

"Fuck! Not again! This game sucks!"


Data Entry

Tuesday, May 4th 2010

Entering data - at least when you're compelled to do it - can be painful. The classic timesheet, perhaps, or filling in tax forms.

It forces you to switch from one set of thoughts - what you're doing - to something else - data entry. It costs you time and mental energy.

So what do you do? Most people stop filling in forms accurately. Over time the data captured gets more and more inaccurate. They round numbers, the skip things, input data to meet targets, etc, etc.

Attempting to capture information eventually hides it.

A typical bureaucratic system has a completely inaccurate model of the world as a result.

Elf Golf

Monday, May 3rd 2010

Four elves turned a corner. Two tall and imperious. Two being caddies.

'How should you select a ball, though, Erenfindel?' said one of the tall, imperious ones.

Non Specific Genius Complex

Saturday, May 1st 2010

As top secret military projects go, the "Manhattan project" was a doozy. Up there with the space pencil, toe-claw and opticon eye air collar.

It had it all.

Top secret.

Hidden the middle of the desert.

World-shaking (literally).

The only thing missing was some aliens (they came later, in 1947).

Game Theory ;-)

Friday, April 30th 2010

"The holy grail of game design is to make a game where the challenged are never ending, the skills required are varied, and the difficulty curve is perfect and adjusts itself to exactly our skill level. Someone did this already, though, and it's not always fun. It's called "life". Perhaps you've played it." (Raph Koster, A Theory of Fun for Game Design, p. 128)

Why Creative People Hate Work

Thursday, April 29th 2010

"When you're talking about powerhouse rock groups there's always one that comes right at the top of the list. They call their music heavy duty rock. It's electric, it's exciting, it's the great Bachman Turner Overdrive." (Keith Moon, introducing ... you guessed it ... Bachman Turner Overdrive)

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